A downloadable game

This project began as a resource management game and evolved into an RPG. The goal is not to "defeat" depression but to experience a day in the life of someone who lives with it. "Energy" levels are seen and control what choices you can make. "Hope" levels are hidden and control the tone of the narrative. Play multiple times to experience the game to its fullest effect and discuss it with others who have played.

Game designers: T. Riedy (prev. Neely), C. Rietta, X. Gu, C. Guy, R. Zhang

Install instructions

Play in Chrome browser.


Wake- A Balance of Energy & Hope - Edited 11-3-19.html 496 kB

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