Wake: A Balance of Energy & Hope
A downloadable game
This project began as a resource management game and evolved into an RPG. The goal is not to "defeat" depression but to experience a day in the life of someone who lives with it. "Energy" levels are seen and control what choices you can make. "Hope" levels are hidden and control the tone of the narrative. Play multiple times to experience the game to its fullest effect and discuss it with others who have played.
Game designers: T. Riedy (prev. Neely), C. Rietta, X. Gu, C. Guy, R. Zhang
Play in Chrome browser.
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